It is necessary to remake from the incidence matrix in the adjacency matrix of the adjustment graph. For non-versatile algorithms in general, it is necessary: it is necessary in the first matrix in each row to find all the elements with the value 1 and put 1 in the second matrix at the intersection of these elements. Posted by the program, but the aochy does not bring it quite true, please help
{1, 1, 0, 0}, {1,0,1,0}, {0.0 0.1}, {0,1,1,0}}
Redo from this matrix of incident in the arrangement matrix.
for (int j = 1; j & lt; = v; j ++)
{
for (int i = 1; i & lt; = v; i ++)
{
IF (i [i] [j] == 1) {
COUNT + = 1;
}
}
}
INT COUNT2 = COUNT / 2;
COUT & LT; & LT; COUNT2;
COUT & LT; & LT; "\ nmatritsa SMEJNOSTI \ N";
INT SM [100] [100];
INT P1, P2;
For (int i = 1; i & lt; = count2; i ++) {
For (int j = 1; j & lt; = count2; j ++) {
SM [i] [j] = 0;
}
}
COUT & LT; & LT; "\ NCALC \ N";
For (int i = 1; i & lt; = count2; i ++) {
For (int j = 1; j & lt; = count2; j ++) {
IF (i [i] [j] == 1) {
For (int k = j + 1; k & lt; = count2; k ++) {
if (i [i] [k] == 1) {
SM [k] [j] = 1;
SM [j] [k] = 1;
}
}
}
}
}
// _________________________ Output
COUT & LT; & LT; "\ NSM Matrix: \ N" & lt; & lt; Endl;
For (int j = 1; j & lt; = count2; j ++)
{
for (int i = 1; i & lt; = count2; i ++)
{
COUT & LT; & LT; "" & lt; & lt; SM [i] [J];
}
COUT & LT; & LT; Endl;
}
COUT & LT; & LT; Endl;
// End.
_Getch ();
}
Answer 1, Authority 100%
in size of the original matrix determine V and E – the number of vertices and edge (in the program for some reason implies their equality).
Next, go through all single pairs of rows (i.e., find a pair of ribs, incident to this top)
for (v = 1; v & lt; = v; v ++)
For (E1 = 1; E1 & lt; = E-1; E1 ++)
IF (I [V] [E1])
For (E2 = E1 + 1; E2 & LT; = E; E2 ++)
IF (I [V] [E2]) {
Ar [E1] [E2] = 1;
Ar [E2] [E1] = 1;
}
Answer 2, AUTHORITY 60%
a little ahead of MBO 🙂 – While I painted all comments. Well, not to disappear code …
If you have C++, it is better to use vectors.
# include & lt; vector & gt;
#Include & lt; iostream & gt;
Using Namespace STD;
Vector & lt; vector & lt; int & gt; & gt; Rebuild (Const Vector & LT; vector & lt; int & gt; & gt; & amp; g)
{
Size_t VXS = G [0] .size (); // Number of columns
// here you need to make sure that
// in each row the same number of columns
Vector & lt; vector & lt; int & gt; & gt; R (VXS, vector & lt; int & gt; (VXS, 0)); // Result
// Passage by lines
For (Const Auto & amp; S: G)
{
Vector & lt; Size_t & gt; IX; // Collect nonzero values
For (Size_t i = 0; i & lt; s.size (); ++ i)
if (s [i]) ix.push_back (i);
// if their at least 2 ...
if (ix.size () & gt; 1)
{
// each with each - arrange units
For (Size_t i = 0; i & lt; ix.size () - 1; ++ i)
For (Size_t j = i + 1; j & lt; ix.size (); ++ j)
R [IX [i]] [IX [J]] = R [IX [J]] [IX [I]] = 1;
}
}
Return R;
}
INT MAIN ([[Maybe_Unused]] int argc,
[[Maybe_Unused]] Const Char * ArgV [])
{
Vector & lt; vector & lt; int & gt; & gt; G = {{1,1,0,0}, {1,0,1,1}, {0,0,1,1}, {0,1,1,0}};
Vector & lt; vector & lt; int & gt; & gt; R = Rebuild (G);
For (Size_t i = 0; i & lt; r.size (); ++ i)
{
for (Size_t j = 0; j & lt; r [i] .size (); ++ j)
COUT & LT; & LT; R [i] [j] & lt; & lt; "";
COUT & LT; & LT; Endl;
}
}