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Normalization of floating point numbers

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In the book of E. Tannebaum “Computer Architecture” There is a section “Appendix B. Floating Point Numbers”. Quote from there:

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I do not understand how the number is calculated in the first case, but specifically how the mantissa is calculated.

The author calculates the Mantissa: 1 × 16 -3 + b × 16 -4 . But after all, the categories -3 and -4 are filled with zeros: 0000 and 0000.

In my opinion, Mantissa is 0 × 16 -1 + b × 16 -2 + 0 × 16 -3 + 0 × 16 -4 = b × 16 -2 = 0,04296875 10 . Consequently, the whole number is + (16 5 × 0,04296875 10 ) = +45056 10 . Isn’t there?

And it is not yet clear why for normalization we shifted the Mantissa on two hexadecimal discharge left. After all, the second category (16 -2 ) – nonzero.


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I was always hit by the babies of publishers and translators, but this is some kind of new level.
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